Conceptualizing Interaction

Conceptualizing Interaction
Conceptualizing interaction is “what is currently the user experience/product and how this is going to be improved or changed” (Preece, Yvonne, & Sharp, 2015). In the field of interaction design, this is actually very important because it is the bridge for designers come up with closest design support users’ need. It is basically interaction with users to know about the product to find solutions for weakness.

Reflection on the Topic

This section is a personal reflection on the knowledge you gained about the core topic or term being studied in module. The reflection should include:
1.      Conceptualizing interaction in a simple way is discussion the concept about creating and utilizing products with users, collect their feedback and ideas to form a model that is more suitable for using. Users give their ideas for a product suit their needs. Designers take feedback to make product become completed and flawless.
2.      A research about interaction learning shows how people use conceptualizing interaction into computer-support learning. They developed a “framework” that “unify data derived from various media and interactional situations and has been used to support multiple analytic practices”. From that, using concept to “unifies data from diverse sources and supports analytic practices from multiple traditions” (Suthers, Dwyer, Medina, & Vatrapu, 2010).

3.      (“Will a line of code be your downfall?” n.d.)
This show conceptualization interaction process starts from original concept turn into more improved one by interaction with users.

My Thought

“It is important to realize that having a clear understanding of why and how you are going to design something can save enormous amounts of time, effort, and money later on in the design process” (Preece et al., 2015).
Depended on each customer, designer need to understand the need before start inventing new techniques or devices, understand how they will use design to communicate with users and provide users’ needs” (Hoang, 2018).

Reference List

Hoang, T. (2018, October). Tech shoe [Word].
Preece, J., Yvonne, R., & Sharp, H. (2015). INTERACTION DESIGN: Beyond human-computer interaction (4th ed.). West Sussex, UK: John Wiley & Sons Ltd.
Suthers, D. D., Dwyer, N., Medina, R., & Vatrapu, R. (2010). A Framework for Conceptualizing, Representing, and Analyzing Distributed Interaction. International Journal of Computer-Supported Collaborative Learning, 5(1), 5–42.
Will a line of code be your downfall? (n.d.). Retrieved October 16, 2018, from https://www.mwrinfosecurity.com/our-thinking/will-a-line-of-code-be-your-downfall/

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