Conceptualizing Interaction
Conceptualizing
Interaction
Conceptualizing
interaction is “what is currently the user experience/product and how this is
going to be improved or changed” (Preece,
Yvonne, & Sharp, 2015). In the field of interaction
design, this is actually very important because it is the bridge for
designers come up with closest design support users’ need. It is basically
interaction with users to know about the product to find solutions for
weakness.
Reflection on the Topic
This section is a
personal reflection on the knowledge you gained about the core topic or term
being studied in module. The reflection should include:
1.
Conceptualizing
interaction in a simple way is discussion the concept about creating and utilizing
products with users, collect their feedback and ideas to form a model that is
more suitable for using. Users give their ideas for a product suit their
needs. Designers take feedback to make product become completed and flawless.
2.
A research about
interaction learning shows how people use conceptualizing interaction into
computer-support learning. They developed a “framework” that “unify data
derived from various media and interactional situations and has been used to
support multiple analytic practices”. From that, using concept to “unifies
data from diverse sources and supports analytic practices from multiple
traditions” (Suthers, Dwyer,
Medina, & Vatrapu, 2010).
3.
(“Will a line of
code be your downfall?” n.d.)
This
show conceptualization interaction process starts from original concept turn
into more improved one by interaction with users.
My Thought
“It
is important to realize that having a clear understanding of why and how you
are going to design something can save enormous amounts of time, effort, and money
later on in the design process” (Preece et al., 2015).
“Depended on each
customer, designer need to understand the need before start inventing new
techniques or devices, understand how they will use design to communicate with
users and provide users’ needs” (Hoang, 2018).
Reference List
Hoang, T. (2018, October). Tech shoe [Word].
Preece, J., Yvonne, R., & Sharp, H. (2015). INTERACTION
DESIGN: Beyond human-computer interaction (4th ed.). West Sussex, UK: John
Wiley & Sons Ltd.
Suthers, D. D.,
Dwyer, N., Medina, R., & Vatrapu, R. (2010). A Framework for
Conceptualizing, Representing, and Analyzing Distributed Interaction. International
Journal of Computer-Supported Collaborative Learning, 5(1), 5–42.
Will a line of code
be your downfall? (n.d.). Retrieved October 16, 2018, from
https://www.mwrinfosecurity.com/our-thinking/will-a-line-of-code-be-your-downfall/
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